Apr 18, 2006, 10:51 PM // 22:51
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#41
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Just to give some informations from the book.
- 10k BE - Last sign of the Giants
- 1769 BE - Serpents arrive in Tyria (Forgottens)
- 205 BE - Humans arrive in Tyria
- 100 BE - Ascalon is founded
- 1 BE - Gods gives magic to races in Tyria
- 0 - Exodus
- 2 AE - Independance of Orr
- 174 AE - Serpents leave the world of men (retreat in Crystals desert)
- 221 AE - Cantha begins to trade with Tyria (YAY )
- 300 AE - Kryta becomes a colony
- 358 AE - Independance of Kryta
- 851 AE - Lord Ordan enter the Rift (Discovery of Hall of Heroes)
- 898 AE - Great Wall is Erected
- 1013 AE - Guild Wars begins
- 1070 AE - Charr Invaded the Humans Kingdoms (Destruction of Orr known as Cataclysm, Foundation of White Mantle by Saul D'Alessio)
- 1070 AE - Guilds Wars ends
- 1071 AE - Bay of Siren becomes Sea of Sorrow
- 1072 AE - Present day... in Pre-searing.
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Apr 19, 2006, 08:05 PM // 20:05
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#42
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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What happened between 358 and 851 because the timelane has a big skip there so something must have been happening during that time?
Something that never came to light something horrible something terrible!!!
(just a theory) But worth investigating annyway.
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Apr 19, 2006, 08:20 PM // 20:20
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#43
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Wilds Pathfinder
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I guess nothing happened of great importance to the timeline inbetween 358 and 851. That or the people who made the timeline got lazy..
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Apr 19, 2006, 08:27 PM // 20:27
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#44
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Ascalonian Squire
Join Date: Dec 2005
Location: England
Guild: Vile Faith [NOVA]
Profession: R/Me
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I would assume it was the 'Golden Age' where all colonies thrived, built up traded. The time of the Grand Alliances of Old with the dwarves that are spoken about during Borlis pass or the Frost Gate I believe. However towards the end of this period corruption, paranoia, break down in relations, greed, evil and want of power cause the alliances to break down, I'm guessing Ascalon seeing a threat builds the great wall just in time for the Guild Wars to break out.
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Apr 19, 2006, 10:28 PM // 22:28
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#45
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Frost Gate Guardian
Join Date: Feb 2005
Location: Montreal Canada
Guild: Pirate Scum
Profession: W/Mo
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Quote:
Originally Posted by Canadian Bacon
I took a tour of southern Ascalon for the 2nd time today, I noticed a few things I hadn't before.
I know other have seen this before, but this was my firts time actually looking at it first hand:
This bridge proves that there was once a link between Ascalon and the Crystal Desert.
Not long after, I saw this:
These bones found on Ascalon's side of the mountains closely resemble those scattered throughout the Desert. This suggests that the massive creatures that once roamed the Desert, also popped into Ascalon from time to time. This re-enforces the idea that the bridge served as a passage between Ascalon ad the Desert.
This is unrelated, but i thought it was odd. While it is common knowledge that the giant crystals destroyed Ascalon, it also seems that they are resposible for the re-greenification of Ascalon as well:
This picture shows the most obvious of a few areas where it is apparent that colourful flora has begun to grow around the impact sites of the Searing crystals.
I forget to get a pic of this but, you can just go to Ft. Ranik and see. The moat (sp?) around Ft. Ranik is still water, when all other water is Ascalon was turned to tar. I havn't seen any other water around, but i suggest somebody go heck around crystals; there is potential that this reinforces my previous idea that crystals are helping Ascalon recover.
This is odd: why is it that the Ascalon landscaper looks more like it has suffered alot of seismic activity (rocky, hilly, large "shelves" of rock; presumably caused by Searing?) than the Ring of Fire islands (really do suffer seismic activity, constantly with all the volcanoes)??? i think its weird.
What weather patterns could cause Tyria to be coldest in the middle, and not on the top and bottom like Earth?
Here's my theory on the Charr's plan for invading tyria:
1) Solicit the aid of the Mursaat in building a WMD to aid their war effort (the crystal cannon thing)
2) Send Grimm Sharpfang to 1) scout targets for "artillery barrage", and 2) survey the Catacombs to see if they are a strategical asset
3) Launch artillery according to Grimm's observations (assuming he reported back before being killed), if you look at map there are clusters of crystals in important locations:
-around Ascalon City, obviosly, since it is the hub of Ascalon livlihood, and military, break hole at Breach
-around Sardelac to clear the way for a Catacomb attack (through Breach, into Catacomb entrance near Barradin Estate, seal it behind them)
-Pockmarck Flats to open a hole in the wall to attack through, clear the way down to south Ascalon, line of fire makes a nice curve thru Pockmark and Regent Valley (regent, to clear out Ascalon army, and make way for allies at Sardelac to come down and meet if necessary), cluster in south-east corner to blow apart the positions guarding the AScalon-Crystal Desert Bridge.
4) Charr go across the bridge, and traverse the mountains to lay siege upon the Crystal Desert.
5) Charr go west from Ascalon, to the Northern Shiverpeaks. The Stone Summit are not yet a problem, and the Deldrimor Dwarves put up little fight. To Kryta, the Charr march.
6) In the Desert, the Charr are accustomed to brown, barren terrain and quickly advance to Orr. Vizier Khilbron does his thing, and Orr goes boom. Charr vs. Orrian Kingdom= Orrian Victory (sort of, lol)
7) In the Shiverpeaks, despite the lack of resistance form Dwarves, they Charr despise the cold, hilly terrain, and are hindered in their progress. Their will to carry on pushed them through to Kryta. The Krytans no doubt expected their arrival, and were prepared to defend their nation. Though they emerged victorious, the Lionguard suffered many casualties and the White Mantle took advantage of their weakened state to become self-proclaimed rulers of Kryta.
Off on yet another tangent, the Tarnished Coast (southern edge of Kryta/Maguuma) may be so named because the edge facing Orr is noticabely more brown and desert-looking, in other words it looks tarnished. This likely happened when Orr exploded. The gargantuan explosion sent heat and shockwaves out in all directions, damaging the coastline. Some of the blast energy was redirected off of the Ring of Fire islands, and bounced towards the Coast. North-east of Orr, across the channel, is the Southern Shiverpeaks. The Orr blast completely melted coastline, and a fair ways inland, but the high mountain ridge saved the rest the Shiverpeaks by defelcting the bast skyward. As for the Ring of Fire islands, they weren't affected becasue they were tarnished to begin with. Or, perhaps the volcanoes weer dormant until the blast woke them up, and now there is lava everywhere again.
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to respond to your stating of "tyria being cold in the middle"
tyria is a continent, much like north america, and the shiverpeaks are a mountain chain that passes through it.
we are not seeing the north and south poles.
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Apr 20, 2006, 03:44 AM // 03:44
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#46
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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Lol, was it necessary to quote the entire post just for that?
Ya, some people have mentioned that elevation causes the coldness already, stuff like that is most likely correct.
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Apr 21, 2006, 09:57 PM // 21:57
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#47
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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Another wild but yet very plausible explanation for salty lakes in Kryta:
Kryta as a whole was once submerged under ocean waters. The more I look at the Krytan terrain, the more obvious it seems that water once covered the entire area. From the top-down view of the map we can see all of the high points, and snaking valleys that once served as islands, and the channels between them. Over time, or by some other event the water level receded, and the Krytan landscape emergened as we know it today. Giant's Basin is just a naturally lower area, so as land was uncovered all around it, that area still remains covered in salty ocean water.
Assuming that the above is true, how does this affect other aspects of Tyria/unsolved Tyrian Mysteries/things that are fun to speculate about?
Edit:
In response to myself, where were the people who decided that Giant's disappeared in 10k BE? Because if Kryta was once flooded, then these scientists/historians or whatever would have been located in eastern Tyria. *When Kryta became a tolerable living space, the last remaining Giant's may have staged a mass exodus out of eastern Tyria, and made an escape into Kryta. Fearing the Human migration that would no doubt be hot on their heels into the new lands, they retreated to the north, along the new land bridge seperating the 2 Giant's Basins.
OR, what if the Giant's didn't go East into Kryta, but rather they came in from the North, near the lakes? If you look at the map, there exists a gap in the mountain range surrounding Ascalon at the very norther-eastern most part. I always thought that gap was where the Charr first entered Ascalon, and immediately taking up residence in the Northlands. Now, I've got to thinking that if the Charr came in that way, then obviously it leads somewhere. We have proof that Giant's existed in Ascalon (see screenshot of bones in previous posts), so what if rather than make their exodus to Kryta, they left through that gap, (warning: extreme speculation follows) hooked left around the Shiverpeaks (we can see they seem to round off, as if coming to an end, on the Krytan side) and entered the freshly drained Kryta from the north, just above Giant's Basin?
In either of the above situations, I'd gues that the lakes were named for the Gaint's because many thousands of years later when humans made the trek over the Shiverpeaks into Kryta and began exploring, the bones of Tyria's last Gaint herd were found around the lakes.
Last edited by Canadian Bacon; Apr 21, 2006 at 10:20 PM // 22:20..
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Apr 21, 2006, 11:59 PM // 23:59
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#48
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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Here's another bit of awkward geography:
In pre-sear, the cliffy thing overlooking Devona and Pitney in Ashford has water running down in sort of a trying-to-be-a-waterfall-but-can't-quite-do-it sort of way. As far as I can tell, this water has no source other than straight up from the ground. It isn't connect to that river as far as I can tell, and even if it was, how ould it flow uphill? Anyone have thoughts on this?
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Apr 22, 2006, 08:42 PM // 20:42
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#49
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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Quote:
Originally Posted by The undead Mesmer
What happened between 358 and 851 because the timelane has a big skip there so something must have been happening during that time?
Something that never came to light something horrible something terrible!!!
(just a theory) But worth investigating annyway.
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534 A.E. Check out the description.
http://gw.gamewikis.org/wiki/Beacon's_Perch
"Named for the legendary Dwarven warrior who single-handedly held off the great Hill Giant invasion of 534 A.E., Beacon's Perch runs north and south through the Shiverpeak Mountains. Today, this treacherous pass is patrolled by the Stone Summit, and as such is considered hostile to human travelers."
Pass = Lornar's (I presume)
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Apr 23, 2006, 12:27 AM // 00:27
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#50
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Frost Gate Guardian
Join Date: Dec 2005
Profession: W/E
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Ok ok, now i have a question about what happened to what towns... I know that Ashford Abbey(Presearing) became Sardelec Sanitarium, Fort Ranik stayed the same, but whatever happened to Barradin's Estate and Fobile's Fair?
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Apr 23, 2006, 01:28 AM // 01:28
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#51
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Wilds Pathfinder
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Quote:
Originally Posted by Lord Runner I
Ok ok, now i have a question about what happened to what towns... I know that Ashford Abbey(Presearing) became Sardelec Sanitarium, Fort Ranik stayed the same, but whatever happened to Barradin's Estate and Fobile's Fair?
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Very simple,you know that area south of the entrance of the Breach? There are signs of ruins from what used to what seemed to be Barradin's estate's irrigation system. You mentioned Foible's Fair,good question,but you must also wonder this. What happened to that small mountain near it?
I would post a pic,but no one has told me of the host that allows me to post a nearly full pic. >_>
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Apr 23, 2006, 01:39 AM // 01:39
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#52
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Frost Gate Guardian
Join Date: Apr 2006
Location: playing GW
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Quote:
Ok ok, now i have a question about what happened to what towns... I know that Ashford Abbey(Presearing) became Sardelec Sanitarium, Fort Ranik stayed the same, but whatever happened to Barradin's Estate and Fobile's Fair?
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Fobliles fair is a fair. like most fairs its only around for a short while. I pretty sure after the searing they would be chillin at a fair.
As for barriden estate probibly rubble by a direct hit from the searing. mabey not but im to lazy to go find out for my self.
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Apr 23, 2006, 07:28 AM // 07:28
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#53
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: on the search for 1...pm if u need
Profession: E/Me
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this is kind of a way of theory, but what if the cataclysm of orr sent off shock waves (as u said), suck the islands and caused the water lvl to rise.
what i am getting at here, if possibly this game has the same atmosphere as we do here on earth, this would have caused an ice age, thus causing the shiver peaks to be covered in snow. also a change like this in the water currents would also change the air currents? (not too sure bout that)
this topic is completely random, just hope maybe you can build off this :/
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Apr 23, 2006, 07:51 AM // 07:51
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#54
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Wilds Pathfinder
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Interesting concept Moon,I had forgotten the fact that an explosion's ash and etc. blocking out the sun could have set forth an Ice Age of sorts.
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Apr 23, 2006, 01:47 PM // 13:47
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#55
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Academy Page
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i had gotten the feeling that the shiverpeaks were always snowy
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Apr 23, 2006, 08:50 PM // 20:50
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#56
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Lion's Arch Merchant
Join Date: Mar 2006
Location: New Jeresy
Profession: R/
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Quote:
Originally Posted by Lord Runner I
Ok ok, now i have a question about what happened to what towns... I know that Ashford Abbey(Presearing) became Sardelec Sanitarium, Fort Ranik stayed the same, but whatever happened to Barradin's Estate and Fobile's Fair?
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well towns might have been renamed after becomeing ghost towns after the seering.
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Apr 24, 2006, 05:28 PM // 17:28
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#57
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Prefectus
well towns might have been renamed after becomeing ghost towns after the seering.
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Renamed or totally destroyed and forgot the name after that.
Another thing I thought: Is Hall of Heroes the heart of the world? I mean, HoH have doors to go to many place linked with others continents. I dont want to say if HoH is destroyed, the world will complety disappear.
In all, a Core to link with the worlds.
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Apr 24, 2006, 08:13 PM // 20:13
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#58
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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Quote:
Originally Posted by Francis Demeules
Renamed or totally destroyed and forgot the name after that.
Another thing I thought: Is Hall of Heroes the heart of the world? I mean, HoH have doors to go to many place linked with others continents. I dont want to say if HoH is destroyed, the world will complety disappear.
In all, a Core to link with the worlds.
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You are right about the whole "destruction" thing. If the Hall has doors to every continent, then the world wouldn't end if HoH blew up or something. Assuming there are connections between other continents as Tyria is connected to Cantha, then the destruction of the central connecting them would just serve to make communication between continents a little harder.
Think of it like a spider's web. The outer parts of the web are the continents, and the middle, where the threads are densely packed, is the central hub like HoH. Now imagine you throw a rock at the web, and score a bull's eye. Although the centre is gone, the outer pieces of the web remain standing.
However, it may be connected to all of the world, and be like a "since we own the halls, we own the whole world" thing or sumething. But, what was it before Ordan opened it up? There wouldn't have been combat going on, so what was it's purpose?
Last edited by Canadian Bacon; Apr 24, 2006 at 08:16 PM // 20:16..
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Apr 24, 2006, 08:20 PM // 20:20
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#59
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Frost Gate Guardian
Join Date: Apr 2006
Location: playing GW
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Quote:
Originally Posted by Canadian Bacon
Think of it like a spider's web. The outer parts of the web are the continents, and the middle, where the threads are densely packed, is the central hub like HoH. Now imagine you throw a rock at the web, and score a bull's eye. Although the centre is gone, the outer pieces of the web remain standing
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wow your are too good at explaning stuff i would never have thought of that.
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Apr 24, 2006, 09:37 PM // 21:37
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#60
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Wilds Pathfinder
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Quote:
Originally Posted by Canadian Bacon
But, what was it before Odran opened it up? There wouldn't have been combat going on, so what was it's purpose?
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Before Odran opened it up it was a place for warriors known across the multiverse and the purpose I suppose was a home for long dead warriors or legendary people.
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